GameStop (GME) revenue breakdown

Consumer Cyclical · Specialty Retail · Market cap $12.0B

By segment, United States is the largest at 73% of fiscal 2026 revenue; Australia grew fastest, -4% a year over 7 years.

By product, Hardware and accessories is the largest at 51% of fiscal 2026 revenue; Collectibles grew fastest, 9% a year over 9 years.

Revenue by segment

Fiscal years, as GameStop reports them in its 10-K filings; fiscal 2026 total $3.6B.

Segments20192020202120222023202420252026Share
United States$5.8B$4.5B$3.4B$4.2B$4.1B$3.4B$2.6B$2.7B 73%
Australia$645M$525M$625M$592M$589M$522M$405M$495M 14%
Europe$1.4B$1.1B$789M$900M$901M$1.0B$638M$429M 12%
Canada$434M$344M$258M$332M$344M$292M$204M$38M 1%

Revenue by product

Fiscal years, as GameStop reports them in its 10-K filings; fiscal 2026 total $3.6B.

Products2017201820192020202120222023202420252026Share
Hardware and accessories—$3.7B$3.7B$2.7B$2.5B$3.2B$3.1B$3.0B$2.1B$1.8B 51%
Collectibles$494M$639M$711M$738M$580M$824M$965M$754M$718M$1.1B 29%
Software—$4.3B$3.9B$3.0B$2.0B$2.0B$1.8B$1.5B$1.0B$729M 20%
New Video Game Software$2.5B————————— —
Pre Owned Video Game Products$2.3B————————— —
New Video Game Hardware$1.4B————————— —
Video Game Accessories$677M————————— —
All Other$469M————————— —
Digital$181M————————— —
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Questions

Where does GameStop make its money?

In fiscal 2026, by segment: United States $2.7B, Australia $495M, Europe $429M, Canada $38M.

From GameStop's annual reports filed with the SEC (XBRL data), standardised by Investingly. Information only, not investment advice.