Inspired Entertainment (INSE) revenue breakdown

· Market cap $101M

By segment, Gaming is the largest at 37% of fiscal 2025 revenue; Interactive grew fastest, 52% a year over 6 years.

By product, Service is the largest at 92% of fiscal 2025 revenue, growing 13% a year over 8 years.

Revenue by segment

Fiscal years, as Inspired Entertainment reports them in its 10-K filings; fiscal 2025 total $304M.

Segments201720182019202020212022202320242025Share
Gaming$89M$104M$92M$110M$81M$114M$142M$111M$112M 37%
Leisure——$24M$44M$69M$96M$96M$102M$97M 32%
Interactive——$5M$13M$21M$21M$28M$39M$59M 19%
Virtual Sports$33M$38M$33M$32M$35M$54M$56M$45M$37M 12%

Revenue by product

Fiscal years, as Inspired Entertainment reports them in its 10-K filings; fiscal 2025 total $304M.

Products201720182019202020212022202320242025Share
Service$107M$131M$134M$179M$180M$247M$258M$259M$279M 92%
Product Sales$15M$10M$19M$21M$26M$38M$65M$38M$26M 8%

Revenue by region

Fiscal years, as Inspired Entertainment reports them in its 10-K filings; fiscal 2025 total $304M.

Regions201720182019202020212022202320242025Share
UNITED KINGDOM$80M$90M$104M$152M$149M$212M$251M$217M$210M 69%
Rest of World$14M$10M$29M$30M$39M$51M$48M$59M$67M 22%
GREECE$12M$23M$21M$17M$18M$22M$24M$21M$27M 9%
IT$17M$19M——————— —
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Questions

Where does Inspired Entertainment make its money?

In fiscal 2025, by segment: Gaming $112M, Leisure $97M, Interactive $59M, Virtual Sports $37M.

From Inspired Entertainment's annual reports filed with the SEC (XBRL data), standardised by Investingly. Information only, not investment advice.