Corsair Gaming (CRSR) revenue breakdown

· Market cap $1.5B

By segment, Gaming Components and Systems is the largest at 67% of fiscal 2025 revenue; Gamer and Creator Peripherals grew fastest, 11% a year over 7 years.

By region, United States is the largest at 43% of fiscal 2025 revenue; Europe and Middle East grew fastest, 7% a year over 7 years.

Revenue by segment

Fiscal years, as Corsair Gaming reports them in its 10-K filings; fiscal 2025 total $1.5B.

Segments20182019202020212022202320242025Share
Gaming Components and Systems$704M$803M$1.2B$1.3B$937M$1.1B$844M$980M 67%
Gamer and Creator Peripherals$234M$294M$539M$647M$438M$395M$473M$492M 33%

Revenue by region

Fiscal years, as Corsair Gaming reports them in its 10-K filings; fiscal 2025 total $1.5B.

Regions20182019202020212022202320242025Share
United States————$625M$659M$615M$634M 43%
Europe and Middle East$349M$406M$624M$735M$406M$512M$476M$566M 38%
Asia Pacific$202M$230M$303M$327M$245M$197M$144M$184M 12%
Americas$387M$460M$775M$842M$99M$92M$82M$90M 6%
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Questions

Where does Corsair Gaming make its money?

In fiscal 2025, by segment: Gaming Components and Systems $980M, Gamer and Creator Peripherals $492M.

From Corsair Gaming's annual reports filed with the SEC (XBRL data), standardised by Investingly. Information only, not investment advice.